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Story Games Seattle Message Board What We Played › What we played: Opium is the opiate of the masses (Shock)

What we played: Opium is the opiate of the masses (Shock)

Fred
user 8619046
Seattle, WA
Post #: 7
The title is Jerome's extremely logical summation of the world we created.

Who played: Josh, Jerome, and Fred
Shock: People do not die. (However, they still age.)
Issues: Euthanasia, Consolidation of Power, Loss of Inhibitions

I'm writing this up a week late so hopefully Josh and Jerome can fill in some gaps. I've forgotten the names so I'll have to just refer to them by the players' names.

Josh played an ailing doctor who is tirelessly working on vaccines for a research hospital. He is in desperate need of a new liver and pleads with his Antagonist, the hospital director, to get on the transplant list. The director informs him that the hospital's wealthy donors get first preference, and he is pushed to get his work done faster. He works on a technique to develop cloned organs, a development that would save his own life. A colleague agrees to test the procedure on him, and the hospital director catches wind of the plan and works towards stealing all of Josh's notes. The sick doctor dies on the table, his incomplete notes go undeciphered, and the secret of organ cloning dies with him.

Opium use has skyrocketed as the old and infirm, who don't die, need some relief from the constant pain of their ailments. Jerome played a trust-fund party boy who is trying to escape from the shadow of his powerful father (a Senator & CEO). He travels the world, getting wasted on opium and heroin. Once again he goes to his father for some extra money to fund drug trafficking into the States. His father agrees one last time, but demands interest on it. The deal runs afoul and Jerome leaks his father's involvement to the media. An investigation begins, and the father decides to become a "reformed man" and passes legislation to shut down all port traffic. Jerome decides to challenge his father for his Senate seat on a platform of opium legalization and wins, finally making something of himself.

As CEOs and politicans accumulate and consolidate power for decades, Fred is an old farmer out in Montana trying to keep alive the pioneer/DIY spirit. When the bank forces him from his land to build another agribusiness megafarm, he bands together with the remaining homesteaders to form a movement of self-sustainability and independence from the coroporations and government. They set up a farm on the National Mall and rouse the workers and low-paid police officers to join their cause to take back the medicine and supplies that The Man has been hoarding away to keep people dependent on them. An attempt to quell the uprising in the capitol fails and the movement spreads to other cities. However, the final plan of overthrowing the government fails when opium legalization passes and the populace (having found an easier solution) lose the will to fight for their freedom.
Fred
user 8619046
Seattle, WA
Post #: 8
This was my first time playing Shock (finally!). I can see why everyone likes it so much. Even though the game runs a little long, the three-scene restriction is nice for keeping scenes tight and forcing Big Things to happen.
Story Games Seattle was rebooted in March 2010 as a weekly public meetup group for playing GMless games. It ran until March 2018, hosting over 600 events with a wide range of attendees.

Our charter was: Everyone welcome. Everyone equal. No experience necessary.