Story Games Seattle Message Board › What We Played › What We Played: Dirty Politics (Polaris)
sev (. |
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sevoo
Seattle, WA |
Polaris, uprooted & re-sited in the 1920s in a city under the thumb of the mob.
"Heart" characters were Detectives Ellie Blaine and Angela Cray, struggling to maintain the rule of law in the midst of a police department that was more corrupt than not. Sacrificed in the name of justice, a partial list:
In retrospect, organized crime was insufficiently inevitable as we constructed it. The whole thing that makes Polaris compelling to me is the doomed struggle to retain a bit of integrity -- or at the very least dignity -- in the face of inexorable decay. If somebody really wants to play Polaris in the time of the mob, I'd suggest situating the Heart characters as members of a much smaller rival gang or small business owners or someone similarly low-powered getting ground to dust between the large corrupt police force and the large criminal mob. Edited by sev (Cheryl) on Sep 9, 2011 1:37 AM |
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A former member |
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I think I wrongfooted my antagonist a bit by playing Ellie as totally willing to accept compromise (and casualties!) in the name of the greater good. We kept getting into a situation where I would say, "My corruption task force roots out the corrupt officials in the mayors office," and he would But Only If, "Petty graft is still endemic, and most of your officers supplement their income with bribes." And Ellie lost no sleep over that, because we got the big fish and she didn't really care about the bottom feeders. She really needed to be put in the position of having to *do* something bad, not just having to *tolerate* something bad. But I don't think the Mistaken caught on to that until far too late.
In Angela's story, I think I just failed to find an appropriate hook. Police procedure was a real hindrance, because Angela's morality often required to kick things up to her supervisor rather than deal with them personally, even when she knew her supervisor to be kind of corrupt. I could have worked around that by forcing her to choose justice over law in a stark way, but I couldn't come up with one fast enough. It's way easier with knights, who are generally allowed to go and hit someone with a sword if they think she deserves it. |
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Ben R. |
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thatsabigrobot
Group Organizer Seattle, WA |
She really needed to be put in the position of having to *do* something bad, not just having to *tolerate* something bad. But I don't think the Mistaken caught on to that until far too late. That's a similar problem to what we had in our first "gritty police corruption" Polaris game: too many conflicts that didn't directly include the protagonist. "There is X bad thing" instead of "Your detective allows X bad thing". Even if the former happens over and over again, we don't see how the protagonist is involved or at fault. What We Played: A Couple 'a Damn Fine Cops (Polaris) I think that can happen in any Polaris game, but the realistic gangster / corruption era seems to highlight it more, for some reason. Maybe because it's more "realistic" for world things to happen that a single cop doesn't influence. |