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Story Games Seattle Message Board What We Played › What We Played: Groundhog's Night (Psi*Run)

What We Played: Groundhog's Night (Psi*Run)

Jamie F.
user 12636925
Bellevue, WA
Post #: 71
Psi*Run is fun, y'all - the kind of fiction it makes is mind-bendy action-thriller. It doesn't explore deep issues or anything, no Polaris or Shock here, but pure fun.

Begins in medias res - we've crashed! We have amnesia! WTF! Bad guys are coming!

We had:
Logan - I forget the player's name (sorry - and that's what you get for not RSVPing, otherwise I'd be able to look it up!) - blind, but able to see through other people's eyes, and, we discovered later, turn them blind. Why was he *driving*?

Jun Pak - played by Terry - has mind control - riding shotgun, what is this tattered uniform he's wearing - what's an apparently Korean soldier doing riding shotgun in an overturned Honda Civic? And just how powerful *is* his mind control?

Trip - played by story-game first-timer Brian - able to get others high just by being around them. Why does he have a Microsoft key-card?

While being relentlessly pursued by Korean men-in-black, they steal a car (actually several cars), driving straight into the hornet's nest that is Fort Lewis, the base where they hail from, only to realize that it was where they were trying to escape from in the first place. Following their only lead they steal a military helicopter and go to Microsoft where they discover a strange operation in the sub-levels. The men-in-black catch up with them and Logan uses his blindness powers - but they go wildly out of control, blinding half the population of Redmond - and his allies. Now Trip is captured by the men-in-black while Jun Pak, unable to see, is being led through the labyrinth by Logan, looking through his eyes. And that's when they remember - they've done this before! Many times! They keep trying to get away, Logan keeps using his blindness power, they keep needing to steal cars and let Logan do the driving while the blinded Jun Pak rides shotgun. They rescue Trip (he didn't need rescuing, thanks to the power of his psychedelic thoughts all the guards thought he was Jesus. Even the Jewish guy converted) but their victory is short-lived - still blind, trying to give each other first aid while hiding under the 520, the MIB catch up with them and they fail to escape.

We think about ending the game there - everyone captured, that sounds pretty final - instead, we play it as written and get a pretty interesting result:

General Sun, the head of the investigation, (we're pretty sure the North Koreans have used some kind of mind control technology to infiltrate the US government, by the way) comes in to Jun Pak's cell to interrogate him. Jun Pak tries to use his mind control to convert Sun to his cause, and gets a bad roll. So, like Ghost-Echo, he assigns dice: he wants to remember the last memory he needs to win; but he fails at his goal, his powers go out of control, and he disappears forever. We decide that means that he turns General Sun into a vegetable and finally remembers just how powerful his mind control abilities are - he has been bluffing his way through life, taking people's places and using his powers to convince their friends he's who he says he is. So now he takes General Sun's place, and that's how he 'disappears.'

And Logan is locked in a cell far away enough from people that he can't blind them - and Trip believes that he's back in his home and everything that happened was just a dream from dropping too much acid while playing Modern Warfare V. But we expect the new General Sun will release them once he's secure in his power...

Psi*Run, among other things, represents the latest evolution of Otherkind Dice. You roll a bunch of dice but only get so many good results, so you have to decide whether you want to achieve your goal and get screwed in various ways or what. It's less fiddly than Annalise and clearer than Ghost-Echo - you put the dice on a Risks sheet which makes everything clear - also being harmed and being chased has mechanical consequences which are pretty interesting. One could make a Psi*Run hack that's pretty much just a new risk sheet.

We want to do it again. But I want to play next time instead of moderate.

BTW, you can get the book or pdf here: http://theunstore.com...­
Ben R.
thatsabigrobot
Group Organizer
Seattle, WA
Post #: 246
We played an old version of Psi*Run (checks calendar)… sheesh, almost four years ago. Good to see it's survived.
Terry F.
user 27520232
Seattle, WA
Post #: 5
I'd gladly run psi*run. It was quite fun to play - and I can imagine it would be fun to be the mega-antagonist.

Logan was played by Robin.

Having to choose between reveals, harm, psi-effect, goal success, and being captured really worked for me.
Story Games Seattle was rebooted in March 2010 as a weekly public meetup group for playing GMless games. It ran until March 2018, hosting over 600 events with a wide range of attendees.

Our charter was: Everyone welcome. Everyone equal. No experience necessary.

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