addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscontroller-playcredit-cardcrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobe--smallglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1launch-new-window--smalllight-bulblinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonprintShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

Story Games Seattle Message Board What We Played › Down to the Dark Water (Monsterhearts)

Down to the Dark Water (Monsterhearts)

Sam Kabo A.
user 30231972
Honolulu, HI
Post #: 35
MC: Martin.

Main characters:

Raymond the Queen (Erin Sara). Head of the local gang. Domineering with captivating eyes, with a totally oblivious mother who washes bloodstains out of clothes with blithe innocence. Bad News.

Robin the Mortal (Sam). Robin has moved to town from upper Michigan to live with her cool-but-unparental aunt, after her mother was killed by werewolves. Robin has big doe eyes, a mumble and a burning need to fit in.

Crow the Fae (Evan). Girlish and mesmerising, he left the fae kingdoms in order to feel more special. Now living in an unfurnished house acquired with fairy gold. May not ever turn on the lights. He totally fails to understand human social dynamics, but has become fascinated by Robin as the new-and-shiny kid. The attraction may not last, but it's going to consume him in the meantime.

Secondary characters:
* Aurora, an otherwise-undistinguished girl who was the previous object of Crow's creepy fixation, and is jealous
* Annie, who wants to get into Raymond's gang
* Dex, pizza-boy and Annie's boyfriend, whose pizza-bringing abilities amaze Crow
* Emma, Raymond's right hand, who wants to control the gang (and destroys any girl who gets close to Raymond)
* Tony, gang member
* Stephen: Crow kissed him a while back, and he was kinda into it but now he's using it to besmirch Crow. Crow has forgotten the entire incident
* Trent: a normal nice wholesome kid
* Jenna: popular girl, dumped Raymond

Home-room class open: Ms. Cole assigns the class to interview one another about the importance of family. Aurora provokes Robin into a loud, tearful flight to the bathroom; Crow follows her (earning Detention Forever), listens to her vent, and they ditch school together to wander in the woods. Robin promises that she'll never let them make her cry again, and resolves to toughen up by joining the gang.

Robin runs into Raymond. Robin tries to make herself look cool by hinting about her murdered mother, and ends up bluffing that she was in a gang back in Michigan. Mostly for amusement purposes, Raymond invites her to a party up on the Meadow. Robin doesn't sleep for the next two nights, researching appropriate outfits.

Crow crashes the party and ignores the gang's threats. Raymond gets Robin good and drunk and then suggests hopping trains; Crow is shoved onto the train too, mostly to get rid of him. At the bridge over the lake, they jump: Crow executes a perfect swan-dive, Robin flops into shallow water and dies, but returns as her Darkest Self to wreak vengeance on everyone. Abashed, Raymond and crew drive her to hospital, but get weirded out and leave her in the parking-lot. (A mysterious distant glowy figure appears to Robin.) Crow has followed them and attempts a Fae seduction, but ends up with weird only-one-of-us-is-naked comfort snuggles. In a hospital parking-lot, with a walking corpse. SEXYTIMES.

Come dawn, Crow extracts a promise that Robin won't wait to attack Raymond. Robin makes some incriminating calls to the police, uses the word 'gang-related' and 'guns' a lot, and suddenly there are locker searches and lockdown and home search warrants everywhere, and also the principal wants a word. Raymond ducks out and runs for it, but newly-spooky Robin disconcerts him enough that he finds himself running towards the lake.

In a final confrontation in the woods by the lake, Raymond panics and empties a handgun clip into Robin; Robin falls down, gets up, chokes him to death and then drags him under the lake, where they will be together eternally. (Across the lake, once again, we see the mysterious glowy figure. It approves.)

In certain respects it was pretty clear that Monsterhearts isn't designed for a oneshot-type arc: Crow was a great supporting character, and those promises did a lot of work in driving the action forward, but it felt a little as though he was the Comedy Sidekick who gets a character spotlight episode later on. Similarly, we established a good-sized cast of NPCs that felt as though they'd have benefited from a second pass to flesh them out more, given extra time.

Robin's death came out of a combination of really bad decisions and bad rolls that none of us quite expected, but Martin pivoted it with aplomb. What we ended up with, really, was a pretty straightforward ghost story, which felt both like the right outcome given the plot and like something a bit too emotionally uncomplicated for Monsterhearts.
A former member
Post #: 39
You are exactly right that Crow was a comedic supporting character. I tried to find some ways of dragging him into the spotlight, but nothing really clicked with Evan. And I think that's why the story was so emotionally uncomplicated- it only had two main characters, and that's not enough main characters for Monsterhearts. I'm pleased we managed to pull a complete-feeling story out of it anyway, but the game wasn't really helping us- just the amazing storytelling talents of our players.
Story Games Seattle was rebooted in March 2010 as a weekly public meetup group for playing GMless games. It ran until March 2018, hosting over 600 events with a wide range of attendees.

Our charter was: Everyone welcome. Everyone equal. No experience necessary.

DELETE SECTION