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Story Games Seattle Message Board What We Played › Let Sleeping Gods Lie (Our Last Best Hope)

Let Sleeping Gods Lie (Our Last Best Hope)

Dani L.
user 87036972
Seattle, WA
Post #: 19
Ben and Martin, you both made good points. Perhaps there is a way to do that, especially when it changes the outcome of the roll by having a player narrate the consequences? They could have done A but chose to B and because of that (fill in the blank) or they sacrificed something, like you suggest. Just a thought. Moving a white die feels more significant than moving the black die because we don't want 6 black "points" but we do want the 6 white "points."

As for the Threats, having one in every scene definitely contributes to the feeling that they could be filler. Having a Big Bad that was intelligent and directly adversarial allowed for some more interesting Threats. But it can be hard to come up with new interesting ones and what if we had chosen to deal with an approaching meteor? Threats do show how characters act under pressure and work together. But ultimately they don't really move us closer or further away from dealing with the Crisis. (Except with the dice.)

Glad you've enjoyed the discussion, Manu! That is kind of how it feels. The way it works out, the Threat gets dealt with or someone dies. It goes away so ultimately the Threats don't have that much impact on the fiction I feel. Something that could be done would be to talk about any new insight dealing with the Threat might have shed onto the Crisis, how the characters feel about it, how it might help them deal with the Crisis down the road-- they could have discovered a way to use tools at their disposal down the road in a way that they didn't know was possible or hadn't considered before. What do you guys think?
A former member
Post #: 19
I sure does sound like having a threat every scene is too much, and might actually diminish their emotional impact. Perhaps there could be a way to have a "character scene" where you still roll dice but the results mean something different, and still contribute sixes, etc.
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