addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscontroller-playcredit-cardcrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobe--smallglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1launch-new-window--smalllight-bulblinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonprintShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

Story Games Seattle Message Board What We Played › Never Drink the Potion of Drinking (Roguish)

Never Drink the Potion of Drinking (Roguish)

Ben R.
thatsabigrobot
Group Organizer
Seattle, WA
Post #: 427
players: Isaac, Drew, Ben, Pat

We had a lot of fun at first but I think we started to lose structure towards the end. We started racing to get killed off in the most interesting ways (some of us for the second time). The dungeon was littered with adventurer corpses.

What did we learn in the dungeon?

Seemingly harmless birds are the most treacherous foes. Ravens will fake you out with the old "don't speaka da Common" trick and then lure you into death-wards. Ducks will psych you out with their steely gaze and make you stumble into acid. Eagles will plain old pick you up and drop you into chasms.

Also, we have an unhealthy fascination with cursed items. We put in far, far more cursed items than we should of and then found interesting ways to use them effectively.

Favorite game moment: Isaac's fighter carefully lining it up so when he dropped his sword down the chasm it would skewer the lizardman archer shooting up at him. Smooth! Then happily opening the chest and putting on the cursed Crown of Regret… and immediately becoming filled with remorse that he threw away his only sword.

Also: the game needs more traps. Just one mimic is not enough.
Story Games Seattle was rebooted in March 2010 as a weekly public meetup group for playing GMless games. It ran until March 2018, hosting over 600 events with a wide range of attendees.

Our charter was: Everyone welcome. Everyone equal. No experience necessary.