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Story Games Seattle Message Board What We Played › Ship-Rex’d (Geiger Counter)

Ship-Rex’d (Geiger Counter)

Ben R.
thatsabigrobot
Group Organizer
Seattle, WA
Post #: 590
players: Dave, Chris, Joe, Drew, Ben

A shipload of convicts on a British frigate, bound for the far colonies, seize their chance for freedom when the HMS Glory is caught in a tropical storm. But in the chaos the ship is smashed on the reef and only a handful of survivors are washed ashore…

We've got hardened guttersnipes in uneasy alliance with “political” prisoners like religious dissidents and fallen nobles. Plus their former jailers, the crew, are the only people who know how to sail a ship if they even had one.

Good trouble, right? Lots of conflict. One more thing: the island is the home of a ravenous monster, a man-eating Tyrannosaurus Rex that escaped extinction. It’s a King Kong on skull island-scenario, but with colonial muskets and a handful of cutlasses.

Geiger Counter is a game where most of the characters die and we lived up to that promise. Spoiler: crime does not pay. And that T-Rex can smell blood like a hound dog, apparently.


(FYI we were playing the alpha version, not the beta, but the link seems to be dead)
Story Games Seattle was rebooted in March 2010 as a weekly public meetup group for playing GMless games. It ran until March 2018, hosting over 600 events with a wide range of attendees.

Our charter was: Everyone welcome. Everyone equal. No experience necessary.

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