addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscontroller-playcredit-cardcrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobe--smallglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1launch-new-window--smalllight-bulblinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonprintShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

Story Games Seattle Message Board What We Played › The Manor (Geiger Counter)

The Manor (Geiger Counter)

Ben R.
thatsabigrobot
Group Organizer
Seattle, WA
Post #: 614
players: Anthony, Drew, Graham, Ben

"the greatest monster… is MAN"

We played the alpha of Geiger Counter (2008), as we do. For Halloween spirit, we decided to do a Frankenstein-esque menace, except the good doctor was actually going out (or sending out his creations) and harvesting parts from living people to speed up the process. So, Doctor Murderstein.

A lot of the plot centered around Pycroff Manor, home of the town's wealthy landowner, hence the name. I have to hand it to Drew for unexpectedly framing the mad scientist's lair in the cellar of the Manor. That was a much better idea than going to find the Doctor at yet another eponymous manor.
Story Games Seattle was rebooted in March 2010 as a weekly public meetup group for playing GMless games. It ran until March 2018, hosting over 600 events with a wide range of attendees.

Our charter was: Everyone welcome. Everyone equal. No experience necessary.

DELETE SECTION