Story Games Seattle Message Board › What We Played › Which Story are We In Again? (1001 Nights)
KC K. |
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kckrupp
Seattle, WA |
Players: Corinne, Drew, Drew, Kevin
This time we got to really see the dizzying novelty of 1001 Nights in full display, as we dived three levels deep into stories. Drew started us out with a story about stealing fire, which ended on a fun twist where instead of stealing the fire, the gods give the fire to the "hero" and tell him to say he stole it. I followed up with a story about the same "hero" a villain trying to murder a sultan under duress from an Infrit, which Corinne hijacked to tell the story of why the Infrit wanted to kill the Sultan (casting me as the "evil magician" who tricked that Sultan's ancestor into betraying the Infrit.) Seeing the trickery, I found an opportunity to steal the story back, telling a modified Arthurian tale of slaying a dragon. We then had to work our way back up out of each one of them, resolving the Arthurian Legend, the Infrit's tale, and then back to the story we started. Watching known myths and legends go off the rails when you throw Players into them is delightfully entertaining, as was finding common ground between our characters by mocking the northern "Barbarians" who came up with the ridiculous idea of deciding Kingship by whatever peasant manages to pull a sword from a stone. The diving into story after story is a bit dizzying and it's easy to get lost between story threads; it might be a good idea to use Meg's suggestion of limiting the number of stories deep you can go. Last time I had some dislike for the mechanics, and I was glad to hear another group's thoughts. Here are some minor of the modifications I'd recommend:
I have a few thoughts around more fundamental changes, but would need to test them before advocating them. tl;dr: 1001 Nights is much smoother now that I know what to expect, and you can get rid of the most frustrating parts of the rules by simply ignoring them with little to no impact on the way the rest of the game plays. Edited by KC Krupp on Dec 10, 2016 10:24 AM |